Turn back and use the closest staircase to go down to the east side of Level 1. Here, go south to the end of the blocked off corridor for a treasure chest with the Gilt Gear recipe book. Look around here for a slot machine with 20 casino tokens.Įnter the next room to the east and climb the stairs to Level 2. Unlock the door from this end before going north to the next room. You are now at the west side behind one of the locked doors. Head for the stairs once again to return to Level 1. Go back to the big room downstairs and climb up the stairs on the left this time.īack on Level 2, head south through the door and examine the slot machine next to you for 10 casino tokens. You're now on Level 2 where you must take a left to reach a chest with a Royal Ruby. To start, both of the side doors are locked from the other side so go forward into the big room. You can go ahead and enter the castle now.
Take a right to the dead end just past the shelter and there should be a treasure chest with the Snowfield Styles recipe book.Īlso to the left a bit further up is a slope where you can find another treasure chest at the top. Set his character builder back up and make sure everything is ready before heading further north towards the castle. By the end of it, Erik will finish the tale himself having finally regained his memories. Confuse them with Sylvando's Fuddle Dance and dispatch them quickly.įrom here, follow Erik north to his Mia's shelter on the snowfield, and keep touching the Yggdrasil Root to learn more about Erik's past. This leads to another encounter with a group of gold enemies. Save your progress at the statue by the docks before heading towards the main area where Erik is locked up. Sail to the Viking Hideout just west of Sniflheim. Go back to where you left Erik before the attack, only for the priest to tell you he'd been taken by the enemy. Hit them with Sylvando's Fuddle Dance and they will all be confused if you're lucky. When the Vikings come to attack Sniflheim, go back to the city square and fight off a group of gold enemies. Check the map and there should be an NPC at the cliff to the west of the city. The conversation upsets Erik enough to want to be alone and the priest sends you after him. It's the building with a pink NPC in front of it. Visit the castle and talk to the queen to find out what's going on.Īfter being told about the Gold Fever, return to town for a scene then go see the priest at the church by the entrance. The town is deserted with everyone hiding in their homes. Once you've docked, it quickly becomes apparent that something is wrong. With Alizarin defeated, Hero gets the Red Orb back and your access to Nautica will be restored.
Keep your health up at all times with Rab's Moreheal and Multiheal. Your opponent can also rock the boat with his arms to damage the entire party and can knock characters off their feet. Accessories like Asbestos Earrings or spells like Magic Barrier should do well enough. Attack a character with fireballs which deal significant damage without proper protection. As for Alizarin, it mostly does two things.